Jen
Johnson, Game Tester for Vivendi Universal Games
PS
3 Tester.com:
So Jen, how long have you been working as a video game tester, oh
excuse me, a quality assurance tester?
Jen
Johnson:
I've been a tester for two whole years now. Man, time sure flies
when you're having fun!
PS
3 Tester.com:
How did you react when you first got the call that you would be
working full time playing video games?
Jen
Johnson:
That was one glorious day let me tell you. There I was, fresh out
of college and new to the Los Angeles scene, working as a receptionist
at a gym and scanning membership cards with a plastic laser to make
ends meet as I pursued my artistic endeavors. I used to jokingly
tell everyone I knew that I wanted to get paid to play video games,
and that's an actual fact. Of course, I had no idea that job actually
existed. So when a friend of mine informed me that Fox Interactive
was looking for some female gamers to even out their test pool (this
industry seems to attract more guys than girls) my jaw literally
hit the floor. I knew I couldn't blow this. I had exactly one day
to get my resume together, and I considered filling it with all
of my gaming abilities (Skills: Proficient in Power Glove, Power
Pad, Warp Zones, Boss Fights, can save the princess...). I had no
idea what these guys would be looking for. But I had enthusiasm
and an eye for detail, which is what got me the job. In early 2003,
Vivendi Universal Games acquired the product portfolio of Fox Interactive,
so now I work for VU Games, which has opened up a whole new world
of game testing!
PS
3 Tester.com:
As you play the games from day to day, what specific things are
you looking for?
JJ:
My job
is basically to make sure the games work correctly, but a big part
of my day involves trying to break the code. You know, cooking up
weird and creative ways to make the games crash and make the unexpected
happen. It's also about observation; what looks wrong? I look to
see if any textures are messed up or missing altogether, I check
for map holes and problems or obstructions in the environments.
I run into collision issues all the time—walking through trees
and buildings is a common occurrence in the early stages. Sometimes
the producers want feedback on game play functionality and controller
configurations. After all, testers represent the gamers who buy
our products. We have to think about what they will and won't like,
and what they will and won't be able to figure out. The puzzles
need to be somewhat intuitive. Sound effects are also pretty important.
Are they missing? Are they correct? I personally like looking for
words that are spelled wrong in menus or inventory screens. Drives
me crazy! Towards the end of a project, we mainly look for crashes
and showstoppers. If a door doesn't open or a key doesn't work and
I'm stuck in a room with no other way to progress, that's a showstopper.
PS
3 Tester.com:
What's the best game you have ever worked on?
JJ: No One Lives Forever 2: A Spy in
Harm's Way is the best game I ever worked on, hands down. The game
is so great! The story is strong, the script is witty, and I love
being stealthy! I would just get lost in the game while exploring
the realistic environments, throwing bananas at my enemies in the
game and making crazy stuff happen. And those hilarious mimes!!
Testing the multiplayer campaigns was the most fun. There were nights
where we would all have our desk phones on speaker and we'd be shouting
orders at each other like, OK, I'm going to get off my snowmobile
and lean to the left! Jen, you run over me with your snowmobile
and then shoot me at the exact moment that Geoff revives me. Then
throw a banana! I also loved testing Buffy the Vampire Slayer for
the Xbox. It's the first game I worked on so it has a special place
in my heart. I learned all the ropes while testing that game, and
in addition, it's completely fun—a fantastic fighting/action/adventure
game! I even got to demo it at E3 before its release. I got completely
hooked on the television show during the project, and it's not the
only game that got me hooked on a show. I'm a huge fan of Futurama
now thanks to my time testing that game! The production team did
such an amazing job with the story—it's just as hilarious
as any TV episode, and the levels are purely entertaining.
PS
3 Tester.com: I
know that when I play Return to Castle Wolfenstein for several hours
on end my eyes are blurry and dry and my heart beats a mile a minute
for a few hours, keeping me awake all night. Do you find playing
video games for 8 hours a day, everyday, stressful at times?
JJ:
Let me
put it to you this way. I knew when I started this job that I'd
be playing video games every day. But what I didn't realize was
that I'd be playing the same game every day for months at a time!
It takes discipline. I will say I get kind of stressed when I find
a great bug that I can't figure out how to reproduce. It's detective
work, man. But the most stressed I get on the job is when a game
is in its early, Pre-Alpha stages, where things aren't really finished
yet and boss fights are next to impossible, since nothing has really
been balanced out. Trying to play through a game that cannot be
played through can be frustrating. And yes, playing for that many
hours straight does sometimes get me feeling both blurry-eyed and
zombie-like. Which is where Starbucks comes in.
PS
3 Tester.com:
What systems do you work on?
JJ:
Xbox, Playstation 2 and PC games mostly. I also tested on the Gameboy
Advance briefly. I personally haven't had the opportunity to test
on the Gamecube yet.
PS 3 Tester.com: Before becoming a
tester were you always into video games? If so, what did you play?
JJ:
Oh yeah! We had Atari when I was a kid and I was addicted to Keystone
Kapers and Frogger. I loved the original Nintendo; I got into the
RPGs and adventure games, like Dragon Warrior and Zelda®. I
liked those old story-driven mystery games too like Shadowgate and
Deja-Vu. I had a subscription to Nintendo Power and I would often
write to them for tips and help. They even reprinted one of my envelope
drawings of Princess Zelda and Link. It appeared in the Player's
Pulse section of issue #44! When Super NES came out I was all over
Zelda: A Link to the Past and I still consider that to be my all
time favorite game. But I also played games like Arcana and Legend
of Gaia. When Santa Claus gave me a Playstation, I really dug Silent
Hill and Wild Arms. I am also a huge fan of the MYST trilogy. Now
that I play games for a living, I have yet to purchase an Xbox or
PS2. I can't bring myself to do it. After work, the last thing I
want to do when I get home is play more games.
PS
3 Tester.com: Here's
the clincher: Is playing video games for a living the dream job
we all believe it to be?
JJ:
Yes! Are
you kidding?? Like any job, I still have to answer to my bosses
and keep my feet off of the furniture, but I get to play games.
Seriously, what could be better? The video game industry is just
so fascinating and fun, and I feel ridiculously lucky to have had
the opportunities I've had.
PS
3 Tester.com:
Aside from video games, what else do you like to do?
JJ:
Watch
movies, make people laugh, and pretty much eat as much candy as
I possibly can. I also paint and take improv classes at the Groundlings.
Oh yeah. And shop.
PS
3 Tester.com: Out
of all of the movies based on video games, which is your favorite?
Let me re-phrase that. Is it possible to pick a good movie out of
the likes of Super Mario Brothers and Mortal Kombat?
JJ:
I liked Super Mario Brothers! Dennis Hopper is cool, even with a
lizard tongue. But more recently, I think that Tomb Raider really
tops them all. I can't wait to see the sequel.
PS
3 Tester.com: In
Super Mario Bros., were you able to kick the shell against the staircase
in world 3.1 to get the ninety-nine lives?
JJ:I
was the king of that cheat!! Ah, memories...
PS
3 Tester.com:
Finally, Millionaire or Playboy, which is better?
JJ:I'm
gonna go with Millionaire. Cuz that's what I wanna be!
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