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Concept
/ Storyboard Artists flesh out the game with sketches
and paintings of characters, levels, vehicles, and other elements
in a game. This will give an early feel for the game. Character
artists as well as level designers much of the time fill this
role.
Character
Artists & Animators work with 3D programs such
as Maya or 3DS Max to produce the characters and objects that
make up the video games.
Level Designers
are given sections or levels of the game, creating the environments
that the player will interact in. They will have a huge impact
on whether the game will have the look and feel of what the
design team had envisioned.
Texture Artists
give the skins to levels and characters. They have to make
sure the textures are properly mapped onto the 3D objects
and backgrounds in a convincing and seamless way.
Programmers
work on the video game engine, AI, and anything pretty much
that will make the game run. C++ is the programming language
of choice for most game programming.
Sound
/ Audio: There will be people working on the sound
effects of the game, as well as the music that often is playing
in the background.
Professional
Testers are often employed, another video game career.
These people put in long hours to find bugs and other potential
problems.
Artificial
Intelligence today it is almost impossible
to write professional style games without using at least some
aspects of artificial intelligence. Artificial intelligence
(AI) is a useful tool to use to help to create characters
that have a choice of responses to games player's actions,
but have to be able to act in a fairly unpredictable fashion.
Motion Capture Technology Motion capture
technology is a good example of how digital techniques are being
applied to the video game (and related) industries to allow more
convincing visualizations of imaginary or composite images.
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