A Look at Video Game Level Design
Creating
a new game is an intricate and long-winded process, and one of
the major stages is that of design. The design team usually consists
of a lead design and several video game level designers. This
team is responsible for the concept and feel of the game. They
create the playing fields in which the action of the game takes
place. They have to understand and design the world for the particular
game. The environment may be a laboratory, a ruined city, a faraway
planet or a combination of several different worlds. If the game
is fun and engrossing, then they have done their job well.
Of course, each time the game level changes, the design grows
more complex. The environment designers on the video game team
are sometimes called background artists. Their designs are much
more than just backgrounds.

In many games, the environment is as important a part of the action
as any of the characters, vehicles or weapons. The environment
artists must be able to "see" the game's playing field
from all angles at once so they can give the game a truly three
dimensional quality. It's their job to put you in this environment,
and make you feel as though you are actually there.
They
also need to make their environments adjustable to fit the changing
moods, times and storylines within the game. Level designers must
work with all parts of the team to make this happen.
Video
game environment design artists are very much like the set designers
and set dressers in the movie industry. They have to know what
décor and what items will be found in a particular environment
and how their specific design fits into the overall plan for the
game.
Salaries
for level designers depends on experience and where you work.
In the first few years, you can expect to get on average $40,000+,
with an increase to $60,000+ with experience under your belt.