Home
Tester Info
Job Directory
Video Game Schools
FAQ


Related Topics:

Click on a job title to learn more about that career.

Concept / Storyboard Artists flesh out the game with sketches and paintings of characters, levels, vehicles, and other elements in a game. This will give an early feel for the game. Character artists as well as level designers much of the time fill this role.

Character Artists & Animators work with 3D programs such as Maya or 3DS Max to produce the characters and objects that make up the video games.

Level Designers
are given sections or levels of the game, creating the environments that the player will interact in. They will have a huge impact on whether the game will have the look and feel of what the design team had envisioned.

Texture Artists give the skins to levels and characters. They have to make sure the textures are properly mapped onto the 3D objects and backgrounds in a convincing and seamless way.

Programmers work on the video game engine, AI, and anything pretty much that will make the game run. C++ is the programming language of choice for most game programming.


Sound / Audio: There will be people working on the sound effects of the game, as well as the music that often is playing in the background.

Professional Testers are often employed, another video game career. These people put in long hours to find bugs and other potential problems.

Artificial Intelligence today it is almost impossible to write professional style games without using at least some aspects of artificial intelligence. Artificial intelligence (AI) is a useful tool to use to help to create characters that have a choice of responses to games player's actions, but have to be able to act in a fairly unpredictable fashion.

Motion Capture Technology Motion capture technology is a good example of how digital techniques are being applied to the video game (and related) industries to allow more convincing visualizations of imaginary or composite images.


A Look at Video Game Level Design

Creating a new game is an intricate and long-winded process, and one of the major stages is that of design. The design team usually consists of a lead design and several video game level designers. This team is responsible for the concept and feel of the game. They create the playing fields in which the action of the game takes place. They have to understand and design the world for the particular game. The environment may be a laboratory, a ruined city, a faraway planet or a combination of several different worlds. If the game is fun and engrossing, then they have done their job well.
Of course, each time the game level changes, the design grows more complex. The environment designers on the video game team are sometimes called background artists. Their designs are much more than just backgrounds.


In many games, the environment is as important a part of the action as any of the characters, vehicles or weapons. The environment artists must be able to "see" the game's playing field from all angles at once so they can give the game a truly three dimensional quality. It's their job to put you in this environment, and make you feel as though you are actually there.

They also need to make their environments adjustable to fit the changing moods, times and storylines within the game. Level designers must work with all parts of the team to make this happen.

Video game environment design artists are very much like the set designers and set dressers in the movie industry. They have to know what décor and what items will be found in a particular environment and how their specific design fits into the overall plan for the game.

Salaries for level designers depends on experience and where you work. In the first few years, you can expect to get on average $40,000+, with an increase to $60,000+ with experience under your belt.





© 2006, Crab Battle, Inc.
Privacy Policy